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Paola Santoro
Paola Santoro
Senior/Lead Character Designer and Texture Artist
London, United Kingdom

Summary

With over a ๐—ฑ๐—ฒ๐—ฐ๐—ฎ๐—ฑ๐—ฒ ๐—ถ๐—ป ๐˜๐—ต๐—ฒ ๐Ÿฏ๐—— ๐—ถ๐—ป๐—ฑ๐˜‚๐˜€๐˜๐—ฟ๐˜†, hereโ€™s what I offer:

โธฐ Extensive experience across ๐—ณ๐—ถ๐—น๐—บ, ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€, ๐—ฎ๐—ป๐—ฑ ๐—ฉ๐—ฅ, progressing from lead roles into art direction.

โธฐ Specialization in ๐—ฐ๐—ต๐—ฎ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ฒ๐—ฟ ๐—บ๐—ผ๐—ฑ๐—ฒ๐—น๐—ถ๐—ป๐—ด, ๐—ฏ๐—ผ๐˜๐—ต ๐—ฟ๐—ฒ๐—ฎ๐—น๐—ถ๐˜€๐˜๐—ถ๐—ฐ ๐—ฎ๐—ป๐—ฑ ๐˜€๐˜๐˜†๐—น๐—ถ๐˜‡๐—ฒ๐—ฑ, with a strong artistic and technical foundation.

โธฐ Proven ability in ๐—ต๐—ฎ๐—ฟ๐—ฑ ๐˜€๐˜‚๐—ฟ๐—ณ๐—ฎ๐—ฐ๐—ฒ ๐—บ๐—ผ๐—ฑ๐—ฒ๐—น๐—ถ๐—ป๐—ด ๐—ฎ๐—ป๐—ฑ ๐—ฒ๐—ป๐˜ƒ๐—ถ๐—ฟ๐—ผ๐—ป๐—บ๐—ฒ๐—ป๐˜ creation for high-end productions.

โธฐ ๐—Ÿ๐—ฒ๐—ฎ๐—ฑ๐—ฒ๐—ฟ๐˜€๐—ต๐—ถ๐—ฝ on multiple projects, including the ๐—ฎ๐˜„๐—ฎ๐—ฟ๐—ฑ-๐˜„๐—ถ๐—ป๐—ป๐—ถ๐—ป๐—ด ๐—ณ๐—ถ๐—น๐—บ ๐—๐—ถ๐—ป๐—ด๐—น๐—ฒ ๐—๐—ฎ๐—ป๐—ด๐—น๐—ฒ ๐—ฎ๐˜ ๐—™๐—ฟ๐—ฎ๐—บ๐—ฒ๐˜€๐˜๐—ผ๐—ฟ๐—ฒ

โธฐ A ๐—ธ๐—ฒ๐—ฒ๐—ป ๐—ฒ๐˜†๐—ฒ ๐—ณ๐—ผ๐—ฟ ๐—ฑ๐—ฒ๐˜๐—ฎ๐—ถ๐—น and a ๐—ฑ๐—ฒ๐—ฒ๐—ฝ ๐˜‚๐—ป๐—ฑ๐—ฒ๐—ฟ๐˜€๐˜๐—ฎ๐—ป๐—ฑ๐—ถ๐—ป๐—ด ๐—ผ๐—ณ ๐—ฎ๐—ป๐—ฎ๐˜๐—ผ๐—บ๐˜†, ensuring quality and consistency across character and creature builds.

โธฐ Strong ๐—ฐ๐—ผ๐—น๐—น๐—ฎ๐—ฏ๐—ผ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐˜„๐—ถ๐˜๐—ต ๐—ฐ๐—ฟ๐—ผ๐˜€๐˜€-๐—ฑ๐—ถ๐˜€๐—ฐ๐—ถ๐—ฝ๐—น๐—ถ๐—ป๐—ฎ๐—ฟ๐˜† ๐˜๐—ฒ๐—ฎ๐—บ๐˜€ to deliver production-ready assets that meet the highest industry standards.

โธฐ High proficiency in: ๐— ๐—ฎ๐˜†๐—ฎ, ๐—ญ๐—•๐—ฟ๐˜‚๐˜€๐—ต, ๐— ๐—ฎ๐—ฟ๐—ถ, ๐—ฆ๐˜‚๐—ฏ๐˜€๐˜๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ฃ๐—ฎ๐—ถ๐—ป๐˜๐—ฒ๐—ฟ/๐˜€๐˜๐—ฎ๐—ด๐—ฒ๐—ฟ, ๐—จ๐—ป๐—ฟ๐—ฒ๐—ฎ๐—น ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ, ๐— ๐—ฎ๐—ฟ๐˜ƒ๐—ฒ๐—น๐—ผ๐˜‚๐˜€ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป๐—ฒ๐—ฟ, ๐—ฃ๐—ต๐—ผ๐˜๐—ผ๐˜€๐—ต๐—ผ๐—ฝ, ๐—ค๐˜‚๐—ถ๐˜…๐—ฒ๐—น, ๐—•๐—ฟ๐—ถ๐—ฑ๐—ด๐—ฒ, Marmoset, Three.js, Perforce.

โธฐ A future focus on driving creative vision through ๐—ฎ๐—ฟ๐˜ ๐—ฑ๐—ถ๐—ฟ๐—ฒ๐—ฐ๐˜๐—ถ๐—ผ๐—ป

๐—ฃ๐—ผ๐—ฟ๐˜๐—ณ๐—ผ๐—น๐—ถ๐—ผ: https://www.artstation.com/paolasantoro

๐—ฆ๐—ต๐—ผ๐˜„๐—ฟ๐—ฒ๐—ฒ๐—น: https://vimeo.com/1057260529
๐—ฃ๐—ฎ๐˜€๐˜€๐˜„๐—ผ๐—ฟ๐—ฑ: PSshow2024

๐—œ๐— ๐——๐—•: https://www.imdb.com/name/nm11173213/

Skills

3D ModelingCharacter ModelingHard Surface ModelingTexturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Cinema 4D
Cinema 4D
Arnold
Arnold
mental ray
mental ray
Quixel Suite
Quixel Suite
xNormal
xNormal
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine
Nuke
Nuke
Premiere
Premiere
InDesign
InDesign
Illustrator
Illustrator
Photoshop
Photoshop
uv layout
uv layout
Substance 3D Painter
Substance 3D Painter
TopoGun
TopoGun
Xgen
Xgen
Mari
Mari

Reel

Productions

    • Commercial / Advertisement
      Oasis - Fruit Race
    • Year
      2015
    • Role
      3D artist
    • Company
      Mathematic
    • Commercial / Advertisement
      Emoticon City
    • Year
      2015
    • Role
      3D artist
    • Company
      Mathematic

Experience

  • Senior Character Designer at Maere Studio
    Yes, US
    March 2024 - Present

    Spearhead the artistic vision and guide the design process within the character modeling department

    โ€ข Leading the Characters Designโ€™s artistic direction across all the studio productions

    โ€ข Conceptualizing and design a wide range of characters establishing the new visual style

    โ€ข Providing mentorship and guidance to junior modelers

    โ€ข Collaborating efficiently with other artistic disciplines to ensure characters seamlessly integrate.

  • Senior 3D character Artist at Jellyfish Pictures
    London, GB
    July 2023 - July 2024

  • 3D character Artist at Dimension studio
    London, United Kingdom
    October 2020 - Present

  • 3D modeler at Framestore
    London, United Kingdom
    November 2016 - August 2020

  • 3d Artist at Mathematic
    Paris
    May 2015 - July 2015

    Mathematic is a VFX, animation and motion design studio.

    I worked on different commercial using the software Maya and I did modeling, texturing, shading, lighting, rendering. I acquired a lot of technical skills.